Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 06/18/25 in Posts

  1. 1 point
    Update Balance Dark Elves Light Elves Orcs High Elves Gnomes Sylphs Kamaels Humans Dark Elves Shillen Saint Dark Wave: Increased trigger attack chance. In PvE, number of targets: 3–5. Storm Screamer Thunder Explosion: Deals 2 hits. Cast time reduced to 3 seconds. Tempest: At max level, power increased to 200. Magic Circle Lv. 2: Added enchantment: Enchanting reduces trigger cooldown from 2 to 1 second. +1: Magic Attack +10%, additional hit power 145 +2: Magic Attack +15%, additional hit power 170 +3: Magic Attack +20%, additional hit power 200 Shillen Templar Dark Rush: Fixed cooldown: PvE – 3 sec, PvP – 5 sec. Dark Shield Throw: Reduced number of targets (PvP/PvE): from 6 to 4. Shillen Tempest: Reduced number of targets (PvP: from 10 to 6 / PvE: from 10 to 8). Condemnation: Master: Reduced number of targets (PvP/PvE): from 15 to 12. Chain Strike (Mass): Cooldown reduced from 60 to 25 seconds (fixed). Range: 700. Shield Deflect Magic: Now has fixed cooldown of 45 seconds. Shillen's Help: Reduced bonus from enchant: Additional physical attack damage reduced to 110% of physical attack. +1: +3% critical attack power for physical skills +2: +5% critical attack power for physical skills +3: +7% critical attack power for physical skills Fortitude: Resistance to bow, firearm and magic attacks reduced to 35%. Additional Changes: Paralysis chance from Thunder Master: reduced from 15% to 5% Resistance reduction from Shillen's Tempest: reduced from 70% to 30% Ghost Hunter Ultimate Evasion: Cooldown reduced from 900 to 300 seconds. Ghost Walk: Cooldown reduced from 900 to 300 seconds (fixed). Range of all offensive skills: Increased from 40 to 70. Dark Blow: Cooldown in PvE reduced to 2 seconds. Mortal Piercing: Cooldown in PvE reduced from 20 to 10 seconds. Number of targets in PvE increased to 8. Flying Dagger: Now an enhanced skill. Cooldown in PvE reduced to 2 seconds. Shadow Step Assault: Deals damage. Cooldown in PvE reduced to 3 seconds. Ghost Sentinel Triple Shot: Cooldown — 2 seconds. Wind Shot: Cooldown reduced from 15 to 12 seconds. AoE explosion radius increased to 375. Target Lock: Received damage reduced from 30% to 10%. Death Knight Deadly Pull: PvP cooldown — 7 sec, PvE — 3 sec. Hellfire: Max targets — 20. Lightning Wipeout: PvE cooldown reduced from 4 to 3 seconds. Assassin Resolve To Kill: Cooldown reduced from 1200 to 600 seconds. Clone Dance: Zone increased. Removed charge limit on spirit charges. Time Distortion: Trigger-buff grants an extra dodge beyond the limit. Added debuff: Attack/Cast Speed: up to -150 Movement Speed: up to -50 Duration: 5 seconds Time Distortion Master: Enhanced effect. Number of targets (PvE/PvP) increased from 10 to 15. Spectral Dancer Frantic Pace: Damage to 4 targets in PvE. 50% chance to deal a second hit. Frantic Pace (Dancer): Deals damage to 4 targets in PvE. Attacks twice. Deadly Strike: Deals damage to 4 targets in PvE. Fatal Slasher: Trigger cooldown reduced from 10 to 3 seconds. Blood Dance (trigger Blood Energy): Stats improved: +5% physical attack +150 physical critical damage from skills Crazy Waltz: Cooldown reduced from 60 to 40 seconds. Bard Armor Mastery: Now reduces all received critical damage by 15%. Bow attack resistance reduced to 35%. Ultimate Defence: Bard: Now grants an additional +10% physical and magical defense. Warrior's Dance: Additionally grants: +6% physical/magical attack for caster +3% physical/magical attack for surrounding allies Flamenco: Buff stats increased: Chance to receive critical damage from all skills reduced by 15%. +15% HP +1750 physical attack +1500 physical defense +1250 magical defense Trigger effect upon skill use: Now reduces chance to receive critical damage from all skills. Elves Eva's Saint ● Requiem:    ∘ Available for learning. ● Wind's Propheсy:    ∘ Available for learning. ● Resurrection / Mass Resurrection:    ∘ Experience restoration 100%.    ∘ Has fixed cooldown. ● Sea Wave:    ∘ Increased trigger chance.    ∘ Number of targets in PvE: 3–5. Mustic Muse ● Aqua Splash:    ∘ At max level skill power increased to 200. Eva's Templar ● Sea Vortex Rush:    ∘ Fixed cooldown:       PvE — 3 seconds,       PvP — 5 seconds. ● Water Shield Throwing:    ∘ Number of targets in PvP and PvE reduced from 6 to 4. ● Eva's Tempest:    ∘ Number of targets in PvE reduced from 10 to 8.    ∘ Number of targets in PvP reduced from 10 to 6. ● Super Nova:    ∘ Number of targets in PvE reduced from 15 to 12.    ∘ Number of targets in PvP reduced from 15 to 12. ● Shield Deflect Magic:    ∘ Now has fixed cooldown of 45 seconds. ● Aqua Wave:    ∘ Now has fixed cooldown of 25 seconds.    ∘ Range — 700. ● Eva's Help:    ∘ Reduced skill enchant bonus:       +1: +3% crit physical skill power       +2: +5% crit physical skill power       +3: +7% crit physical skill power    ∘ Reduced additional hit power to 115% of physical attack. ● Fortitude:    ∘ Reduced bonus resistance to ranged attacks to 30%.    ∘ Magic resistance reduced to 35%. Moonlight Sentinel ● Triple Shot:    ∘ Cooldown — 2 seconds. ● Freezing Shot:    ∘ Cooldown reduced from 15 to 12 seconds.    ∘ AoE explosion radius increased to 375. ● Target Lock:    ∘ Reduced damage taken from 30% to 10%. Death Knight ● Deadly Pull:    ∘ PvP cooldown — 7 seconds.    ∘ PvE cooldown — 3 seconds. ● Hellfire:    ∘ Max targets — 20. ● Frost Wipeout:    ∘ PvE cooldown reduced from 4 to 3 seconds. Wind Rider ● Absolute Evasion:    ∘ Cooldown reduced from 900 to 300 seconds. ● Ride the Wind:    ∘ Cooldown reduced from 900 to 300 seconds.    ∘ Skill cooldown is fixed. ● Range of all attacking skills increased from 40 to 70. ● Dark Strike:    ∘ PvE cooldown reduced to 2 seconds. ● Flying Dagger:    ∘ Now considered an enhanced attack skill.    ∘ PvE cooldown reduced to 2 seconds. ● Shadow Step: Assault:    ∘ Now deals damage.    ∘ PvE cooldown reduced to 3 seconds. ● Fury Blade:    ∘ PvE cooldown reduced from 20 to 10 seconds.    ∘ Number of targets in PvE increased to 8. Sword Muse ● Frantic Pace:    ∘ Deals damage to 4 targets in PvE.    ∘ Has 50% chance to trigger an additional hit. ● Frantic Pace: Bard:    ∘ Deals damage to 4 targets in PvE.    ∘ Hits twice. ● Deadly Strike:    ∘ Deals damage to 4 targets in PvE. ● Song of the Earth:    ∘ Grants +6% physical and magical defense to caster.    ∘ Grants +3% physical and magical defense to nearby allies. Amadeus 4*    ∘ Now reduces all received critical damage. ● Amadeus skill trigger effect:    ∘ Now reduces all received critical damage. ● Additional Strain:    ∘ Negative effect now applies to 4 targets. ● Bard’s Armor Mastery:    ∘ Now reduces all received critical damage by 15%.    ∘ Resistance to bow attacks reduced to 35%. ● Ultimate Defence: Bard:    ∘ Now grants additional +10% physical and magical defense. Orcs Vanguard Rider Threatening Swing Deals two hits to up to 8 targets in PvP and PvE. Cooldown — 2 seconds. Beast Point Recovery Mechanic: 25% chance to restore 10 beast points when dealing damage. Amount restored increases depending on beast transformation level and CON stat. Wild Instinct Effect: Adds 60% to trip chance. Shadow Scratch: Increased chance to deal additional strike from 30% to 60% (can be blocked by effects like Amber). Titan Titanic Break: Base trip chance — 60%. Effect cannot be triggered less than 7 seconds after successful use. Full Knockdown: Base trip chance — 70%. Effect cannot be triggered less than 7 seconds after successful use. Duration reduced from 3 to 2 seconds. Rush: In PvE, ability cooldown is 3 seconds. In PvP — 7 seconds. Dominator Battle Cry: Now grants power to all abilities. Paagrio Prophecy Lv. 2: Now grants +30% PvE damage. +30% to magical critical hit chance and power. Spell of Power: Additionally increases magical critical hit power when enchanted. Touch of Paagrio: Shield has 80,000 HP / 4 hits. Flame Burst: Added additional hit at +3 skill improvement. PvE cooldown — 3 seconds. Bloody Strike: Added additional hit at level 7 mastery. Doomcryer Battle Cry: Now grants power to all abilities. Great Fury: Grants +30% spell casting speed for magical skills. Grants +300 magical critical hit power. Spell of Fatality: Additionally increases magical skill power when enchanted: +1: +2% magical skill power +2: +4% magical skill power +3: +8% magical skill power Prophecy of Victory Lv. 2: Grants +30% PvE damage. +30% to magical critical hit chance and power. Chant of Guard: Reduces received physical critical damage by 15%. Chant of Battle: Reduces chance to receive physical critical damage by 15%. Additionally grants +500 magical attack. Blood Bond: Each enchant level reduces PvE ability cooldown by 1 second. Team Building: Shield has 80,000 HP / 4 hits. High Elves Divine Templar Flying Dash: Base trip success chance reduced from 90% to 75%. Fix Cooldown: PvP — 5 seconds, PvE — 3 seconds. Noblesse Mastery: Bonus critical hit power reduced from 20% to 15%. Elemental Weaver Bright Light Dance: Base critical hit chance reduced. Dwarfs Provocation Can be used in auto-cast Ability range: 900 Number of provocation targets: 12 Blacksmith Attack PvE cooldown: 3 seconds PvP cooldown: 7 seconds Rush PvE cooldown: 3 seconds PvP cooldown: 7 seconds Mechanical Masterpiece Significantly reduced chance to summon Mechanical Golem trigger Sylph Storm Blaster Dual Blow / Triple Blow: Cooldown reduced to 1.2 seconds. Long Range Attack: Increased skill range bonus by 100 units. Elemental Blessing: Now reduces pure damage (similar to core pendant/ring). Elemental Guard Spirit: Evasion from skills increased from 20% to 30%. Dual Blow: Increased number of targets from 1 to 2 in PvE (radius 200). Triple Blow: Increased number of targets from 1 to 3 in PvE (radius 200). Wild Dance: Radius increased from 200 to 260. Now deals physical damage equal to 140% of physical attack. Dragon Strike: Cooldown reduced from 2 minutes to 30 seconds. Now has fixed cooldown. Kamaels Doombringer Rapid Onslaught: No longer applies paralysis effect. Overwhelming Strength (trigger-buff): Activates when using offensive skills. Activation chance: 5%. Cooldown: 20 sec. Collect Dark Souls: Cooldown changed from 900 to 300 sec. Collect Light Souls: Cooldown changed from 900 to 300 sec. Soul Hound Leopold: PvE cooldown reduced to 15 sec. Ore consumption reduced to 15. Soul Strike: Cooldown reduced to 2 sec. Deals damage to 3 targets in PvE. Collect Dark Souls: Cooldown changed from 900 to 300 sec. Collect Light Souls: Cooldown changed from 900 to 300 sec. Trickster Collect Dark Souls: Cooldown reduced from 900 to 300 sec. Collect Light Souls: Cooldown reduced from 900 to 300 sec. Perfect Escape: Cooldown reduced from 900 to 300 sec. Twin Shot: Cooldown reduced from 1.5 to 1.2 sec. Multishot: Cooldown reduced to 4 sec. Can deal critical damage. Devious Shot: Cooldown reduced from 20 to 15 sec. Humans Dreadnought Provocation: Ability range: 900 Target limit: 12 Fixed cooldown: 10 sec Can be set to auto-cast Duelist Blade Wave / Challenger / Master: Implemented damage scaling mechanic based on number of targets (less targets = more damage bonus). Cooldown reduced when skill is enchanted: +0 - +1: from 30 sec → 20 sec, in PvE — 15 sec +2: from 20 sec → 15 sec, in PvE — 9 sec +3: from 10 sec → 8 sec, in PvE — 6 sec Increased number of targets in PvP/PvE: Was 7 → now 9 Enchantment +1 — 10 targets Enchantment +2 — 11 targets Enchantment +3 — 12 targets Blade Wave "Challenger": Number of targets in PvP/PvE — 12 Enchantment +1 — 13 targets Enchantment +2 — 14 targets Enchantment +3 — 15 targets Dual Sword Mastery: +5% physical skill power +20% critical attack power from physical skills Slashing Blades: Number of targets increased from 5 to 8 in PvP/PvE Slahing Blades "Master": Number of targets — 11 in PvP/PvE Adventurer Ultimate Evasion: Cooldown reduced from 900 sec to 300 sec Exciting Adventure: Cooldown reduced from 900 sec to 300 sec Ability cooldown is now fixed All offensive skill ranges increased from 40 to 70 Dark Blow: PvE cooldown reduced to 2 sec Flying Dagger: Enhanced offensive skill PvE cooldown reduced to 2 sec Shadow Step: Assault: Now deals damage PvE cooldown reduced to 3 sec Critical Assault: PvE cooldown reduced from 20 to 10 sec Number of targets in PvE increased to 8 Assassin Resolve To Kill: Cooldown reduced from 1200 to 600 sec Clone Dance: Zone increased Lifted limitation on bonus from spirit charges Time Distortion: Trigger-buff Time Lord now grants additional dodge beyond limit New debuff added: Attack/Cast Speed: up to 150 Speed: up to 50 Duration: 5 sec Time Distortion: Master: Enhanced Time Lord grants additional dodge beyond limit Number of targets (PvE/PvP) increased from 10 to 15 Death Knight Deadly Pull: PvP cooldown: 7 sec PvE cooldown: 3 sec Hellfire: Max targets: 20 Flame Wipeout: PvE cooldown reduced from 4 to 3 sec Archmage Flame Explosion: Deals 2 hits Cast time reduced to 3 sec Rain of Fire: At max level, power increased to 200 Magic Circle Lv.2: Added enchant option: +1 Magic Attack +10%, additional hit power 145 +2 Magic Attack +15%, additional hit power 170 +3 Magic Attack +20%, additional hit power 200 When enchanted, each trigger level cooldown reduced from 2 sec to 1 sec Soultaker Void Explosion: Deals 2 hits Cast time reduced to 3 sec Dark Burst: At max level, power increased to 200 Magic Circle Lv.2: Added enchant option: +1 Magic Attack +10%, additional hit power 145 +2 Magic Attack +15%, additional hit power 170 +3 Magic Attack +20%, additional hit power 200 When enchanted, each trigger level cooldown reduced from 2 sec to 1 sec Hierophant Resurrection: Restores 100% experience Has fixed cooldown Power of Intelligence: Level 1 — +5% physical attack Level 2 — +10% physical attack Level 3 — +15% physical attack Essential Fatal Crush: Cast range increased from 400 to 600 Now always deals additional hit regardless of target's health reserve Prophecy of Fire: Now adds critical hit chance for all skills, not just magical ones Sagittarius Steady Aim: Now additionally grants critical attack power for physical skills Triple Shot: Cooldown: 2 sec Legendary Archer Master: P.Skill Power increased from 2% to 10% Target Lock: Received damage reduced from 30% to 10% Incendiary Shot: Cooldown reduced from 15 to 12 sec AoE explosion radius increased to 375
×