Say 13 Posted February 25 Class Balance Dreadnought ▼ Unleashed Power Stun chance increased 10% → 20% • Added +20% knockdown chance starting from skill level 3. Spear Cage • Hold effect replaced with knockdown (2 sec). Extra hit chance from enchant: +1 → 50% +2 → 75% +3 → 100% Great Sweep • Knockback effect removed in PvE. Power increased to 18,000. • Hits twice with no target limit. Radius increased to 300. Reuse reduced to 20 sec. Provocation • Auto-cast. Aggros monsters within a radius of 900. Target limit: 12. Fixed reuse: 8 sec. Sagittarius ▼ Burst Shot • Skill added for study. 40 levels, learned from level 45 to 85. Reuse: 5 sec. Triple Shot Reuse reduced 8s → 2s Steady Aim • P. Skill Crit. Rate effect replaced with P. Skill Crit. Damage. Incendiary Shot • Radius increased to 375. Reuse reduced to 12 sec. Legendary Archer Master Skill Power bonus increased 2% → 10% Assassin ▼ Resolve to Kill Reuse reduced 1200s → 600s Time Distortion • Evasion from skills stacks with base evasion. Applies a debuff: Attack/Cast/Speed reduced to 150/50 for 5 sec. • Lv.2 (Master): Target count increased to 15. Warg ▼ Quick Dash PvE target count increased 1 → 3 Marked Claw Extra hit chance reduced ?? → 30% Artful Disarm Disarm duration reduced 5 → 3 sec Upward Strike PvE target count increased ?? → 4 Lunar Insanity PvE target count increased ?? → 6 Enormous Wolf • Terror effect no longer works on monsters. PvE reuse by enchant: +1 → 20s +2 → 15s +3 → 10s • Terror duration in PvP is fixed at 3 sec at all enchant levels. Death Knight (Human) ▼ Deadly Pull • Reuse: PvP 7 sec, PvE 3 sec. Hellfire • Max targets: 20. Flame Wipeout • Enchant effects: +1: 3 PvE targets; +2: 4 targets & 50% extra hit chance; +3: 6 PvE targets, hits twice. Reuse reduced to 3 sec. Rage Charge PvE target count increased 1 → 3 Undying Body Lv.5 Extra hit chance with Punishment increased 15% → 50% Stigma of Evil Lv.2 PvE reuse reduced 15 → 10 sec Death Knight (Elf) ▼ Deadly Pull • Reuse: PvP 7 sec, PvE 3 sec. Hellfire • Max targets: 20. Frost Wipeout • Enchant effects: +1: 3 PvE targets; +2: 4 targets & 50% extra hit chance; +3: 6 PvE targets, hits twice. Reuse reduced to 3 sec. Rage Charge PvE target count increased 1 → 3 Undying Body Lv.5 Extra hit chance with Punishment increased 15% → 50% Stigma of Evil Lv.2 PvE reuse reduced 15 → 10 sec Death Knight (Dark Elf) ▼ Deadly Pull • Reuse: PvP 7 sec, PvE 3 sec. Hellfire • Max targets: 20. Lightning Wipeout • Enchant effects: +1: 3 PvE targets; +2: 4 targets & 50% extra hit chance; +3: 6 PvE targets, hits twice. Reuse reduced to 3 sec. Rage Charge PvE target count increased 1 → 3 Undying Body Lv.5 Extra hit chance with Punishment increased 15% → 50% Stigma of Evil Lv.2 PvE reuse reduced 15 → 10 sec Hierophant ▼ Essential Fatal Crush • Always deals 2 hits. Range increased from 400 to 600. Hierophant Secret • New passive skill added with enchant ability. Effects by enchant level: P./M. Atk: +1000 / +2000 / +2750 / +3500; Skill Cooldown: -2% / -3% / -4% / -5%. Great Attack • +15% Physical Skill Power replaced with +15% All Skill Power. Prophecy of Fire • Physical Skill Crit Power replaced with All Skill Crit Power. Crusader • Now provides: +15% All Skill Crit Rate, +15% All Skill Crit Damage, +15% All Skill Power. Eva's Templar ▼ Shield Deflect Magic • Fixed reuse: 45 sec. Fortitude • At all skill levels: Bow/Crossbow Resistance 30%, Magic Resistance 30%. Sea Vortex Rush • Stun reapplication cooldown: 5 sec. Shelter / Shelter Master Barrier power reduced 200% → 100% of caster's Max HP. Applies at skill level 2. Aqua Wave Reuse increased 35s → 60s Range decreased 900 → 700 Mass Chain Strike • Base landing chance doubled. Moonlight Sentinel ▼ Triple Shot Reuse reduced 8s → 2s Burst Shot • Skill added for study. 40 levels (45-85). Reuse: 5 sec. Freezing Shot • Radius increased to 375. Reuse reduced to 12 sec. Ultimate Evasion Reuse reduced 600 → 300s Mystic Muse ▼ Frost Wall • Added AOE skill from client. Aura Flash • Added AOE skill from client. Aqua Splash Power at max level increased ?? → 200 Mystic Spiral • Learning this skill removes Aura Flash and Frost Wall. PvE reuse by enchant: +0 → 15s +1 → 15s +2 → 12s +3 → 10s Shillien Templar ▼ Shillien's Tempest Targets reduced 10 → 6 (PvP) / 8 (PvE) Paralysis resistance reduction decreased 70% → 30% Condemnation: Master PvP/PvE targets reduced 15 → 12 Mass Chain Strike Reuse reduced (fixed) 60 → 25s Shield Deflect Magic • Fixed reuse: 45 sec. Fortitude Ranged weapon resistance reduced ?? → 35% Thunder Master Paralysis chance reduced 15% → 5% Shillien's Curse PvE reuse by enchant: +1 → 20s +2 → 15s +3 → 10s Ghost Sentinel ▼ Burst Shot • Skill added for study. 40 levels (45-85). Reuse: 5 sec. Wind Shot Radius increased 300 → 375. Reuse reduced to 12 sec. Ultimate Evasion Reuse reduced 600 → 300s Triple Shot Reuse reduced 8s → 2s Titan ▼ Titanic Break • Knockdown reapplication cooldown: 7 sec. Full Knockdown Knockdown duration reduced 3 → 2s • Knockdown reapplication cooldown: 7 sec. Rush • Reuse: PvP 7 sec, PvE 3 sec. Grand Khavatari ▼ Full Knockdown Knockdown duration reduced 3 → 2s • Knockdown reapplication cooldown: 7 sec. Jump Attack • Knockdown reapplication cooldown: 7 sec. Range reduced 600 → 500 Final Secret: Grand Khavatari Magic/Bow resistance reduced 60% → 30% Burning Strike At +3 enchant, PvP/PvE targets reduced 10 → 4. Knockdown reapplication cooldown: 7 sec. Vanguard Rider ▼ Wide Threatening Swing • Hits twice. PvE/PvP target limit: 8. Reuse reduced 3 → 2s Shadow Scratch Extra hit chance increased 30% → 60% Instigator • Enchant gives bonus Skill Crit Damage: +2%/+4%/+6%. Vanguard Vengeance • New passive skill added with enchant ability. Giant's Stomp • Base reuse: 30 sec. Reuse reduction by enchant: +1 → 25s +2 → 20s +3 → 15s Fortune Seeker ▼ Trophy Thief At +3 enchant, PvE reuse reduced 5 → 3s Rolling Dice (Haste) • Attack Speed bonus replaced with +15% Physical Skill Power. Dwarf's Secret • New passive skill added with enchant ability. Provoke • Auto-cast. Aggros monsters within 900 range. Target limit: 12. Fixed reuse: 8 sec. Maestro ▼ Transform Prime Master P.Atk bonus increased 10% → 50% • P. Skill Crit Damage increased to 20%. • Added stat: P. Crit Attack +20%. Mass Armor Crush Reuse reduced 20 → 10s (fixed reuse removed). Hammer Rumble At +3 enchant, PvE reuse reduced 5 → 3s Dwarf's Secret • New passive skill added with enchant ability. Provoke • Auto-cast. Aggros monsters within 900 range. Target limit: 12. Fixed reuse: 8 sec. Soul Hound ▼ Critical Sense • Added All Critical Damage effect by level: Lv.1: +100, Lv.2: +125, Lv.3: +150, Lv.4: +175, Lv.5: +200. Resonance Tempest • Enchant increases PvE targets: +2 -> 7 targets, +3 -> 10 targets. Leopold • PvE reuse reduced to 30 sec. Trigger Leopold Skill Power bonus increased 3% → 7% • Additionally increases skill attack range by 300. Blink Reuse reduced 60 → 20s Doombringer ▼ Collect Shadow Souls • Reuse reduced to 180 sec. Collect Light Souls • Reuse reduced to 180 sec. Critical Sense • Added All Critical Damage effect by level: Lv.1: +100, Lv.2: +125, Lv.3: +150, Lv.4: +175, Lv.5: +200. Light Veil Lv.2 • Added -10% pure damage reduction effect. Shadow Veil Lv.2 Extra attack reuse reduced 10 → 2s Overwhelming Power • Trigger buff procs from casting or attack skills with a 5% chance. Trigger cooldown: 20 sec. Effective Rush Impact • No longer applies weakness effect. Death Pain Targets increased to 5 Trigger cooldown reduced 10 → 5s Enuma Elish • Now deals damage around the target, not in front of the caster. Effective Disarm Reuse reduced 50 → 30s Soul Impulse Range increased 60 → 150 Amazing Soul Smash Range increased 60 → 150 Kamael Secret • New passive skill with enchant ability. Base: PvE Defense +5%, All Crit Damage +50, All Skill Cooldown -2%. • Enchant: All Crit Damage +100/150/200, Skill Cooldown -3%/-4%/-5%. Trickster ▼ Collect Shadow Souls • Reuse reduced to 180 sec. Collect Light Souls • Reuse reduced to 180 sec. Critical Sense • Added All Critical Damage effect by level: Lv.1: +100, Lv.2: +125, Lv.3: +150, Lv.4: +175, Lv.5: +200. Light Veil Lv.2 • Added -10% pure damage reduction effect. Shadow Veil Lv.2 Extra attack reuse reduced 10 → 2s Kamael Secret • New passive skill with enchant ability. Base: PvE Defense +5%, All Crit Damage +50, All Skill Cooldown -2%. Enchant: All Crit Damage +100/150/200, Skill Cooldown -3%/-4%/-5%. Perfect Escape Reuse reduced 900 → 300s Twin Shot Reuse reduced 1.5 → 1.2s Triple Shot • Skill added from archers. Multishot • Now deals damage around the target. Reuse reduced to 4 sec. Devious Shot Reuse reduced 20 → 15s Target Lock • Skill added from archers. Burst Shot • Skill added for study. 40 levels (45-85). Reuse: 5 sec. Archer's Armor Mastery • Replaced with the Light Armor version from archers. Divine Templar ▼ Flying Dash Base knockdown chance reduced 90% → 70% Elemental Weaver ▼ Fire/Ice Sphere • From skill level 17 (char lvl 92), cast time reduced from 4.5s to 3.5s. Serenade of Mana • Additionally increases Magic Attack Speed by 33%. Simple Meditation • Enchant bonus: Melee Weapon Resistance +3%/+6%/+10%. Blazing Tempest/Glacier Strike Cast time reduced 5 → 3.5s Shining Claidheamh Soluis Reuse reduced 5.5 → 4s Critical Magic • Additionally gives +10% HP. Plants / Twining Plants • Plants Lv.1: Weapon Resistance reduced to 10%. Twining Plants Lv.2/Lv.3: Weapon Resistance reduced to 20%. Mistilteinn • Weapon Resistance reduced to 20%. Silence of Light Silence duration reduced 5 → 3s Rose Vain ▼ Briar Vortex PvE targets increased 3 → 6 Mass Vine Embrace PvE targets increased 3 → 6 Blooming Nightmare of Death PvE targets increased 5 → 10 Aroma of Death • No enchant: PvE targets 5 → 8, Reuse 90 → 45 sec. • +1: PvE targets 6 → 9, Reuse 75 → 37.5 sec. • +2: PvE targets 8 → 11, Reuse 60 → 30 sec. • +3: PvE targets 10 → 14, Reuse 40 → 20 sec. Rose Attack • Reuse: 1 sec. Bleeding Rose Attack • Reuse: 1 sec. From skill level 17 (char lvl 92), reuse reduced to 0.5 sec. Cardinal ▼ Shining Beam Targets increased 1 → 3 (PvP/PvE) Shining Oath • At +3 enchant, the nuke 'Abyss Beam' targets increased to 3 in PvP/PvE. • Enchant gives pure damage reduction: +1 -3%, +2 -5%, +3 -10%. Saint's Burst: Shining Wave • Lv.1: additionally gives +10% Max HP. Lv.2: additionally gives +20% Max HP. Body of Avatar Lv.6 • At max level, additionally gives +5% All Weapon Resistance. Chain Explosion • PvE reuse reduced to 10 sec. Embrace of Darkness • PvE reuse reduced to 15 sec. • Enchant increases PvE targets: +2 = 8 targets, +3 = 12 targets. Chaos / Chaos Master • PvE reuse reduced to 60 sec. Unleashing • Does not remove 'Requiem' when learned. Duelist ▼ Dual Sword Mastery • P. Skill Power +5%. Dominator ▼ Vortex of Fire • PvP/PvE targets: 3. Flame Bloody Strike • Number of hits: 1 -> 2. Flame Burst PvE reuse reduced 15 → 8s PvE targets increased 5 → 8 Doomcryer ▼ Vortex of Fire • PvP/PvE targets: 3. Flame Bloody Strike • Number of hits: 1 -> 2. Blood Bond PvE reuse reduced 15 → 8s PvE targets increased 5 → 8 Shillien Saint ▼ Saint's Burst: Dark • Trigger chance 100%, targets 3. Sacred Power • Enchant gives pure damage reduction: +1 -3%, +2 -5%, +3 -10%. Nemesis • Enchant reduces reuse and increases PvE targets: +1: 45s / 8 targets; +2: 30s / 10 targets; +3: 15s / 12 targets. Dark Disruption Power increased 130 → 300 • PvE reuse reduced to 20 sec. Resurrection • Added for study. Restores 100% Experience. Eva Saint ▼ Saint's Burst: Sea • Trigger chance 100%, targets 3. Remove Reuse reduced 10 → 7s Heal power increased 15% → 25% Requiem • Added for study, similar to Cardinal. Mass Vitalize Lv.2 Heal power increased 875 → 1800 Eva's Blessing Reuse reduced 1800 → 300s Cure Lv.4 Heal power increased 700 → 2000 Eva's Nocturne • Base reuse reduced to 120 sec. • Enchant: +1: 60s; +2: 45s; +3: 30s. Enchant increases PvE targets: +2 = 8, +3 = 12. Eva's Nocturne Trigger • Added All Weapon Resistance +10% for party members. Sacred Power • Enchant gives pure damage reduction: +1 -3%, +2 -5%, +3 -10%. Prophecy of Water • Lv.1: +10% Max HP, +5% Magic Skill Power. Lv.2: +20% Max HP, +10% Magic Skill Power. Exclusion Power increased 130 → 300 • PvE reuse reduced to 20 sec. Negative effect changed to +30s skill cooldown for enemies. Resurrection • Added for study. Restores 100% Experience. Hell Knight ▼ Powerful Charge • Removed restriction preventing use when target is within 200 range. Fortitude Ranged weapon resistance reduced ?? → 35% Phoenix Knight ▼ Powerful Charge • Removed restriction preventing use when target is within 200 range. Fortitude Ranged weapon resistance reduced ?? → 35% Spectral Dancer ▼ Dance of Medusa • Reuse/Targets by enchant: +0: 40s/8t; +1: 30s/10t; +2: 20s/12t; +3: 15s/14t. Dance of Blood • Trigger buff 'Blood Energy' cooldown reduced from 3 min to 10 sec. Sword Muse ▼ Song of Silence • Reuse/Targets by enchant: +0: 40s/8t; +1: 30s/10t; +2: 20s/12t; +3: 10s/14t. Sword Symphony • Trigger buff 'Sword Protection' cooldown reduced from 90 sec to 20 sec. Elven Guard's Protection • Added to passive: PvE Physical Skill Damage +10%, PvE Defense +10%. Elven Life Boost • Added trigger: When taking damage over 350, 10% chance to restore 5% Max HP. Cooldown: 7 sec. Storm Blaster ▼ Dragon Strike • Hits three times. Fixed reuse: 30 sec. PvE targets increased to 20. Wild Dance • Hits twice around self with power 6000. Elemental Change - Spirit • Hits twice, 7 targets in PvP/PvE. PvE reuse reduced to 15 sec. Fire Explosion PvE reuse reduced 15 → 10s Frosty Sting PvE reuse reduced 40 → 15s Samurai ▼ Battojutsu PvE reuse reduced to 20s Knockdown duration reduced 3 → 2s Take Life • Knockdown from +3 enchant cannot reapply for 7 sec. Knockdown duration reduced 3 → 2s Disastrous Shriek • Knockdown reapplication cooldown: 7 sec. • PvE reuse reduced: for levels 1-4: 15s -> 10s; for levels 5-8: 10s -> 6s. Breath of Blood • Lv.1: Heals 2000 HP every 2s (was 10000). Lv.2: Heals 5000 HP every 2s (was 20000). Reuse increased 10 → 15s Double Flash PvE reuse reduced 1 → 0.5s Cast time increased 1 → 1.7s Extra hit chance reduced 40% → 20% Maneuver PvE reuse reduced 10 → 5s Crippling Strike PvE reuse reduced 45 → 20s • Weapon damage effect replaced with disarm. Duration: 2 sec. Walk in Monster Woods PvE reuse reduced 20 → 10s Strike • PvE reuse reduced: for levels 1-4: 30s -> 17s; for levels 5-8: 25s -> 10s. Thousand Wounds • PvE reuse reduced by enchant: +0: 45s -> 30s; +1: 40s -> 25s; +2: 35s -> 17s; +3: 25s -> 10s. Sword Seizure • Knockdown chance bonus reduced: was 15/20/40% (lvl 2/3/4), now 10/15/20%. Determination • Fixed reuse: 120 sec. Share this post Link to post Share on other sites