Say 8 Posted June 17 Update Balance Dark Elves Light Elves Orcs High Elves Gnomes Sylphs Kamaels Humans Dark Elves Shillen Saint Dark Wave: Increased trigger attack chance. In PvE, number of targets: 3–5. Storm Screamer Thunder Explosion: Deals 2 hits. Cast time reduced to 3 seconds. Tempest: At max level, power increased to 200. Magic Circle Lv. 2: Added enchantment: Enchanting reduces trigger cooldown from 2 to 1 second. +1: Magic Attack +10%, additional hit power 145 +2: Magic Attack +15%, additional hit power 170 +3: Magic Attack +20%, additional hit power 200 Shillen Templar Dark Rush: Fixed cooldown: PvE – 3 sec, PvP – 5 sec. Dark Shield Throw: Reduced number of targets (PvP/PvE): from 6 to 4. Shillen Tempest: Reduced number of targets (PvP: from 10 to 6 / PvE: from 10 to 8). Condemnation: Master: Reduced number of targets (PvP/PvE): from 15 to 12. Chain Strike (Mass): Cooldown reduced from 60 to 25 seconds (fixed). Range: 700. Shield Deflect Magic: Now has fixed cooldown of 45 seconds. Shillen's Help: Reduced bonus from enchant: Additional physical attack damage reduced to 110% of physical attack. +1: +3% critical attack power for physical skills +2: +5% critical attack power for physical skills +3: +7% critical attack power for physical skills Fortitude: Resistance to bow, firearm and magic attacks reduced to 35%. Additional Changes: Paralysis chance from Thunder Master: reduced from 15% to 5% Resistance reduction from Shillen's Tempest: reduced from 70% to 30% Ghost Hunter Ultimate Evasion: Cooldown reduced from 900 to 300 seconds. Ghost Walk: Cooldown reduced from 900 to 300 seconds (fixed). Range of all offensive skills: Increased from 40 to 70. Dark Blow: Cooldown in PvE reduced to 2 seconds. Mortal Piercing: Cooldown in PvE reduced from 20 to 10 seconds. Number of targets in PvE increased to 8. Flying Dagger: Now an enhanced skill. Cooldown in PvE reduced to 2 seconds. Shadow Step Assault: Deals damage. Cooldown in PvE reduced to 3 seconds. Ghost Sentinel Triple Shot: Cooldown — 2 seconds. Wind Shot: Cooldown reduced from 15 to 12 seconds. AoE explosion radius increased to 375. Target Lock: Received damage reduced from 30% to 10%. Death Knight Deadly Pull: PvP cooldown — 7 sec, PvE — 3 sec. Hellfire: Max targets — 20. Lightning Wipeout: PvE cooldown reduced from 4 to 3 seconds. Assassin Resolve To Kill: Cooldown reduced from 1200 to 600 seconds. Clone Dance: Zone increased. Removed charge limit on spirit charges. Time Distortion: Trigger-buff grants an extra dodge beyond the limit. Added debuff: Attack/Cast Speed: up to -150 Movement Speed: up to -50 Duration: 5 seconds Time Distortion Master: Enhanced effect. Number of targets (PvE/PvP) increased from 10 to 15. Spectral Dancer Frantic Pace: Damage to 4 targets in PvE. 50% chance to deal a second hit. Frantic Pace (Dancer): Deals damage to 4 targets in PvE. Attacks twice. Deadly Strike: Deals damage to 4 targets in PvE. Fatal Slasher: Trigger cooldown reduced from 10 to 3 seconds. Blood Dance (trigger Blood Energy): Stats improved: +5% physical attack +150 physical critical damage from skills Crazy Waltz: Cooldown reduced from 60 to 40 seconds. Bard Armor Mastery: Now reduces all received critical damage by 15%. Bow attack resistance reduced to 35%. Ultimate Defence: Bard: Now grants an additional +10% physical and magical defense. Warrior's Dance: Additionally grants: +6% physical/magical attack for caster +3% physical/magical attack for surrounding allies Flamenco: Buff stats increased: Chance to receive critical damage from all skills reduced by 15%. +15% HP +1750 physical attack +1500 physical defense +1250 magical defense Trigger effect upon skill use: Now reduces chance to receive critical damage from all skills. Elves Eva's Saint ● Requiem: ∘ Available for learning. ● Wind's Propheсy: ∘ Available for learning. ● Resurrection / Mass Resurrection: ∘ Experience restoration 100%. ∘ Has fixed cooldown. ● Sea Wave: ∘ Increased trigger chance. ∘ Number of targets in PvE: 3–5. Mustic Muse ● Aqua Splash: ∘ At max level skill power increased to 200. Eva's Templar ● Sea Vortex Rush: ∘ Fixed cooldown: PvE — 3 seconds, PvP — 5 seconds. ● Water Shield Throwing: ∘ Number of targets in PvP and PvE reduced from 6 to 4. ● Eva's Tempest: ∘ Number of targets in PvE reduced from 10 to 8. ∘ Number of targets in PvP reduced from 10 to 6. ● Super Nova: ∘ Number of targets in PvE reduced from 15 to 12. ∘ Number of targets in PvP reduced from 15 to 12. ● Shield Deflect Magic: ∘ Now has fixed cooldown of 45 seconds. ● Aqua Wave: ∘ Now has fixed cooldown of 25 seconds. ∘ Range — 700. ● Eva's Help: ∘ Reduced skill enchant bonus: +1: +3% crit physical skill power +2: +5% crit physical skill power +3: +7% crit physical skill power ∘ Reduced additional hit power to 115% of physical attack. ● Fortitude: ∘ Reduced bonus resistance to ranged attacks to 30%. ∘ Magic resistance reduced to 35%. Moonlight Sentinel ● Triple Shot: ∘ Cooldown — 2 seconds. ● Freezing Shot: ∘ Cooldown reduced from 15 to 12 seconds. ∘ AoE explosion radius increased to 375. ● Target Lock: ∘ Reduced damage taken from 30% to 10%. Death Knight ● Deadly Pull: ∘ PvP cooldown — 7 seconds. ∘ PvE cooldown — 3 seconds. ● Hellfire: ∘ Max targets — 20. ● Frost Wipeout: ∘ PvE cooldown reduced from 4 to 3 seconds. Wind Rider ● Absolute Evasion: ∘ Cooldown reduced from 900 to 300 seconds. ● Ride the Wind: ∘ Cooldown reduced from 900 to 300 seconds. ∘ Skill cooldown is fixed. ● Range of all attacking skills increased from 40 to 70. ● Dark Strike: ∘ PvE cooldown reduced to 2 seconds. ● Flying Dagger: ∘ Now considered an enhanced attack skill. ∘ PvE cooldown reduced to 2 seconds. ● Shadow Step: Assault: ∘ Now deals damage. ∘ PvE cooldown reduced to 3 seconds. ● Fury Blade: ∘ PvE cooldown reduced from 20 to 10 seconds. ∘ Number of targets in PvE increased to 8. Sword Muse ● Frantic Pace: ∘ Deals damage to 4 targets in PvE. ∘ Has 50% chance to trigger an additional hit. ● Frantic Pace: Bard: ∘ Deals damage to 4 targets in PvE. ∘ Hits twice. ● Deadly Strike: ∘ Deals damage to 4 targets in PvE. ● Song of the Earth: ∘ Grants +6% physical and magical defense to caster. ∘ Grants +3% physical and magical defense to nearby allies. Amadeus 4* ∘ Now reduces all received critical damage. ● Amadeus skill trigger effect: ∘ Now reduces all received critical damage. ● Additional Strain: ∘ Negative effect now applies to 4 targets. ● Bard’s Armor Mastery: ∘ Now reduces all received critical damage by 15%. ∘ Resistance to bow attacks reduced to 35%. ● Ultimate Defence: Bard: ∘ Now grants additional +10% physical and magical defense. Orcs Vanguard Rider Threatening Swing Deals two hits to up to 8 targets in PvP and PvE. Cooldown — 2 seconds. Beast Point Recovery Mechanic: 25% chance to restore 10 beast points when dealing damage. Amount restored increases depending on beast transformation level and CON stat. Wild Instinct Effect: Adds 60% to trip chance. Shadow Scratch: Increased chance to deal additional strike from 30% to 60% (can be blocked by effects like Amber). Titan Titanic Break: Base trip chance — 60%. Effect cannot be triggered less than 7 seconds after successful use. Full Knockdown: Base trip chance — 70%. Effect cannot be triggered less than 7 seconds after successful use. Duration reduced from 3 to 2 seconds. Rush: In PvE, ability cooldown is 3 seconds. In PvP — 7 seconds. Dominator Combat Guardian: Now its buff. Battle Cry: Now grants power to all abilities.Now its buff. Paagrio Prophecy Lv. 2: Now grants +30% PvE damage. +30% to magical critical hit chance and power. Spell of Power: Additionally increases magical critical hit power when enchanted. When enchanted, additionally grants a chance to trigger a bonus strike when using Blood Strike / Essence Steal. Touch of Paagrio: Shield has 80,000 HP / 4 hits. Flame Burst: Added additional hit at +3 skill improvement. PvE cooldown — 3 seconds. Bloody Strike: Added additional hit at level 7 mastery. Doomcryer Battle Cry: Now grants power to all abilities. Now its buff. Great Fury: Grants +30% spell casting speed for magical skills. Grants +300 magical critical hit power. Spell of Fatality: Additionally increases magical skill power when enchanted: +1: +2% magical skill power +2: +4% magical skill power +3: +8% magical skill power When enchanted, additionally grants a chance to trigger a bonus strike when using Blood Strike / Essence Steal. Prophecy of Victory Lv. 2: Grants +30% PvE damage. +30% to magical critical hit chance and power. Chant of Guard: Reduces received physical critical damage by 15%. Chant of Battle: Reduces chance to receive physical critical damage by 15%. Additionally grants +500 magical attack. Blood Bond: Each enchant level reduces PvE ability cooldown by 1 second. Team Building: Shield has 80,000 HP / 4 hits. High Elves Divine Templar Flying Dash: Base trip success chance reduced from 90% to 75%. Fix Cooldown: PvP — 5 seconds, PvE — 3 seconds. Noblesse Mastery: Bonus critical hit power reduced from 20% to 15%. Elemental Weaver Bright Light Dance: Base critical hit chance reduced. Dwarfs Provocation Can be used in auto-cast Ability range: 900 Number of provocation targets: 12 Blacksmith Attack PvE cooldown: 3 seconds PvP cooldown: 7 seconds Rush PvE cooldown: 3 seconds PvP cooldown: 7 seconds Mechanical Masterpiece Significantly reduced chance to summon Mechanical Golem trigger Sylph Storm Blaster Dual Blow / Triple Blow: Cooldown reduced to 1.2 seconds. Long Range Attack: Increased skill range bonus by 100 units. Elemental Blessing: Now reduces pure damage (similar to core pendant/ring). Elemental Guard Spirit: Evasion from skills increased from 20% to 30%. Dual Blow: Increased number of targets from 1 to 2 in PvE (radius 200). Triple Blow: Increased number of targets from 1 to 3 in PvE (radius 200). Wild Dance: Radius increased from 200 to 260. Now deals physical damage equal to 140% of physical attack. Dragon Strike: Cooldown reduced from 2 minutes to 30 seconds. Now has fixed cooldown. Kamaels Doombringer Rapid Onslaught: No longer applies paralysis effect. Overwhelming Strength (trigger-buff): Activates when using offensive skills. Activation chance: 5%. Cooldown: 20 sec. Collect Dark Souls: Cooldown changed from 900 to 300 sec. Collect Light Souls: Cooldown changed from 900 to 300 sec. Soul Hound Leopold: PvE cooldown reduced to 15 sec. Ore consumption reduced to 15. Soul Strike: Cooldown reduced to 2 sec. Deals damage to 3 targets in PvE. Collect Dark Souls: Cooldown changed from 900 to 300 sec. Collect Light Souls: Cooldown changed from 900 to 300 sec. Trickster Collect Dark Souls: Cooldown reduced from 900 to 300 sec. Collect Light Souls: Cooldown reduced from 900 to 300 sec. Perfect Escape: Cooldown reduced from 900 to 300 sec. Twin Shot: Cooldown reduced from 1.5 to 1.2 sec. Multishot: Cooldown reduced to 4 sec. Can deal critical damage. Devious Shot: Cooldown reduced from 20 to 15 sec. Humans Dreadnought Provocation: Ability range: 900 Target limit: 12 Fixed cooldown: 10 sec Can be set to auto-cast Duelist Blade Wave / Challenger / Master: Implemented damage scaling mechanic based on number of targets (less targets = more damage bonus). Cooldown reduced when skill is enchanted: +0 - +1: from 30 sec → 20 sec, in PvE — 15 sec +2: from 20 sec → 15 sec, in PvE — 9 sec +3: from 10 sec → 8 sec, in PvE — 6 sec Increased number of targets in PvP/PvE: Was 7 → now 9 Enchantment +1 — 10 targets Enchantment +2 — 11 targets Enchantment +3 — 12 targets Blade Wave "Challenger": Number of targets in PvP/PvE — 12 Enchantment +1 — 13 targets Enchantment +2 — 14 targets Enchantment +3 — 15 targets Dual Sword Mastery: +5% physical skill power +20% critical attack power from physical skills Slashing Blades: Number of targets increased from 5 to 8 in PvP/PvE Slahing Blades "Master": Number of targets — 11 in PvP/PvE Adventurer Ultimate Evasion: Cooldown reduced from 900 sec to 300 sec Exciting Adventure: Cooldown reduced from 900 sec to 300 sec Ability cooldown is now fixed All offensive skill ranges increased from 40 to 70 Dark Blow: PvE cooldown reduced to 2 sec Flying Dagger: Enhanced offensive skill PvE cooldown reduced to 2 sec Shadow Step: Assault: Now deals damage PvE cooldown reduced to 3 sec Critical Assault: PvE cooldown reduced from 20 to 10 sec Number of targets in PvE increased to 8 Assassin Resolve To Kill: Cooldown reduced from 1200 to 600 sec Clone Dance: Zone increased Lifted limitation on bonus from spirit charges Time Distortion: Trigger-buff Time Lord now grants additional dodge beyond limit New debuff added: Attack/Cast Speed: up to 150 Speed: up to 50 Duration: 5 sec Time Distortion: Master: Enhanced Time Lord grants additional dodge beyond limit Number of targets (PvE/PvP) increased from 10 to 15 Death Knight Deadly Pull: PvP cooldown: 7 sec PvE cooldown: 3 sec Hellfire: Max targets: 20 Flame Wipeout: PvE cooldown reduced from 4 to 3 sec Archmage Flame Explosion: Deals 2 hits Cast time reduced to 3 sec Rain of Fire: At max level, power increased to 200 Magic Circle Lv.2: Added enchant option: +1 Magic Attack +10%, additional hit power 145 +2 Magic Attack +15%, additional hit power 170 +3 Magic Attack +20%, additional hit power 200 When enchanted, each trigger level cooldown reduced from 2 sec to 1 sec Soultaker Void Explosion: Deals 2 hits Cast time reduced to 3 sec Dark Burst: At max level, power increased to 200 Magic Circle Lv.2: Added enchant option: +1 Magic Attack +10%, additional hit power 145 +2 Magic Attack +15%, additional hit power 170 +3 Magic Attack +20%, additional hit power 200 When enchanted, each trigger level cooldown reduced from 2 sec to 1 sec Hierophant Resurrection: Restores 100% experience Has fixed cooldown Power of Intelligence: Level 1 — +5% physical attack Level 2 — +10% physical attack Level 3 — +15% physical attack Essential Fatal Crush: Cast range increased from 400 to 600 Now always deals additional hit regardless of target's health reserve Prophecy of Fire: Now adds critical hit chance for all skills, not just magical ones Cardinal: Shining beam deals damage to 3 targets PvE/PvP Sagittarius Steady Aim: Now additionally grants critical attack power for physical skills Triple Shot: Cooldown: 2 sec Legendary Archer Master: P.Skill Power increased from 2% to 10% Target Lock: Received damage reduced from 30% to 10% Incendiary Shot: Cooldown reduced from 15 to 12 sec AoE explosion radius increased to 375 1 Share this post Link to post Share on other sites
lafrozen 1 Posted July 3 The update will be active after the 04.07.25 restart Storm Screamer PvP/PvE damage increased by +20%. Skill "Tempest": Power increased to 180/200 at higher levels. Cooldown set to 4 sec, not fixed. New skill added: "Aura Flash" – fixed cooldown 4 sec. New skill added: "Frost Wall" – fixed cooldown 4 sec. The following skills from Archmage are now available: Mystic Power Mastery, Riot, Winter Skin. Archmage PvP/PvE damage increased by +20%. Skill "Rain of Fire": Power increased to 180/200 at higher levels. Cooldown set to 4 sec, not fixed. New skill added: "Aura Flash" – fixed cooldown 4 sec. New skill added: "Blazing Circle" – fixed cooldown 4 sec. The following skills from Mystic Muse are now available: Mystic Power Mastery, Riot, Winter Skin. Soultaker PvP/PvE damage increased by +20%. Skill "Dark Burst": Power increased to 180/200 at higher levels. Cooldown set to 4 sec, not fixed. New skill added: "Aura Flash" – fixed cooldown 4 sec. New skill added: "Vampiric Mist" – fixed cooldown 4 sec. Learned at level 76. Skill Power: 117. Deals AoE damage and restores 20% of damage dealt as HP. Applies debuff: -30% Speed / P.Atk / Atk.Speed, -8 P.Atk Accuracy. "Soul Guardian" now applies to summoned creatures within 20min. Cooldown: 5 sec. The following skills from Mystic Muse are now available: Mystic Power Mastery, Riot, Winter Skin. Mystic Muse PvE damage increased by +10%. New skill added: "Aura Flash" – fixed cooldown 4 sec. New skill added: "Frost Wall" – fixed cooldown 4 sec. Trickster / Moonlight Sentinel / Ghost Sentinel / Sagittarius PvP/PvE damage increased by +20%. New skill added: "Burst Shot" – cooldown 5 sec, not fixed. Soul Hound PvE damage increased by +20%. “Collect Shadow Souls” – cooldown reduced to 180 sec. “Collect Light Souls” – cooldown reduced to 180 sec. Doombringer PvP/PvE damage increased by +20%. “Death Pait” trigger effect: Max targets increased to 5. Cooldown reduced to 5 sec. “Collect Shadow Souls” – cooldown reduced to 180 sec. “Collect Light Souls” – cooldown reduced to 180 sec. Cardinal When "Shining Oath" is enchanted to +3, the skill "Abyss Beam" can hit up to 3 targets in both PvP and PvE. Eva’s Saint Skill "Sea Burst" now increases "Sea Beam" target count to 3 in PvP/PvE with 100% chance. When "Sea Oath" is enchanted to +3, "Sea Beam" hits 2 times. "Eva’s Blessing" cooldown reduced to 300 sec. "Eva’s Nocturne" cooldown reduced to 180 sec (not fix): Enchant +1: cooldown 90 sec Enchant +2: cooldown 60 sec Enchant +3: cooldown 30 sec "Mass Resurrection" heal power increased to 1400 at skill level 2. Shillien Saint "Dark Wave" now increases "Dark Beam" target count to 3 in PvP/PvE with 100% chance. When "Dark Oath" is enchanted to +3, "Dark Beam" hits 2 times. Skill "Nemesis" power increases with enchant level: +1: Power 100 +2: Power 150 +3: Power 200 Trigger buff "Shillien Power - Burst" now additionally grants: +10% M.Critical Damage +20% Hold chance Cooldown reduced from 60 sec to 30 sec Avatar “Jump Attack” range reduced from 600 to 500. Knockdown effect cannot trigger again within 7 sec after use. “Burning Strike”: Knockdown effect cannot trigger again within 7 sec after use. Warg “Lunar Insanity” target count increased from 3 to 6 in PvP and PvE. Share this post Link to post Share on other sites
lafrozen 1 Posted July 12 12.07 Adventurer / Ghost Hunter / Wind Rider Deadly Blow – number of PvE targets increased from 1 to 3. Death Knight Flame Wipeout, Frost Wipeout, Lightning Wipeout – cooldown reduced by 1 second when the skill is enchanted to +1 or higher. Final cooldown: 3 sec in PvP, 2 sec in PvE. Dominator / Doomcryer Bloody Strike – skill power increased by 30 at all levels. Blood Bond – base chance of critical damage increased. Flame Burst: Removed the soul charge penalty for double hit when enchanted to +3. Increased chance of critical damage. Damage now scales based on the number of affected targets. Share this post Link to post Share on other sites
lafrozen 1 Posted July 22 update 22.07 Kamael Passive Skill “Critical Sense” The parameter "P. Critical Atk. Power" has been replaced with "Skill Critical Atk. Power". Bonus at level 5: +200. “Shadow Veil” Cooldown for the additional hit reduced from 10 sec to 2 sec. Inquisitor “Soul Strike” Number of PvE targets reduced from 3 to 1. Doombringer “Enuma Elish” Skill’s range changed — now deals damage to enemies around the target. Trickster Passive skill “Light Armor Mastery” replaced with “Archer’s Armor Mastery”. Eva's Templar / Shilien Templar “Dark Rush” / “Sea Vortex Rush” Fixed cooldown removed in PvP/PvE. Number of targets reduced to 4 in both PvP and PvE. “Sea Vortex Rush” Stun effect cannot be triggered again within 5 seconds after a successful cast. Elemental Weaver “Fire Sphere” / “Ice Sphere” Casting time reduced from 4.5 sec to 3.5 sec starting from skill level 15 (character level 90). Dreadnought “Anger Lv.2” Cooldown for the additional hit trigger reduced from 3 sec to 2 sec. “Amazing Spike Thrust Mastery ” Chance for additional hit at max level increased to 70%. “Unleashed Power” Added knockback chance: +20%. Stun chance at max level increased from 10% to 20%. “Spear Cage” Hold effect replaced with knockback for 2 seconds. Additional hit chance now scales with enchantment level: +2 = 75% +3 = 100% “Great Sweep” (4★) Power increased from 12,000 to 18,000 Now hits twice AoE radius increased from 200 to 300 Cooldown reduced from 60 sec to 20 sec “Provoke” Cooldown reduced from 10 sec to 8 sec. Cardinal PvE damage increased by +20%. Titan “Titanic Sweep” Added an additional hit. Cooldown increased from 4 sec to 5 sec. Penalty from Spirit Charges has been removed. “Giant's Ring” Number of hits reduced from 3 to 2. Penalty from Spirit Charges has been removed. Mystic Muse / Archmage / Storm Screamer / Soul Taker Fixed the PvP damage modifier in the balancer — it previously caused excessively high damage calculations. Fixed the PvE boss damage modifier in the balancer — it previously caused excessively high damage calculations. Share this post Link to post Share on other sites
lafrozen 1 Posted August 6 01.08 Elemental Weaver Removed Spiritshots penalties from all AoE skills. Soul Hound The skill "Soul Slash" is now a magical AoE skill that deals damage to up to 6 targets in both PvP and PvE. Shilen's Help / Eva's Help / Hell's Help The bonus to physical skill critical damage has been restored: +8% — when enchanted to +2 +15% — when enchanted to +3 Share this post Link to post Share on other sites
lafrozen 1 Posted 11 hours ago 📜 Skill Changes and New Abilities Added Eva’s Templar, Shilen’s Templar, Hell Knight Dark Rush / Sea Vortex Rush / Panther Rush – increased number of targets in PvP/PvE to 6. Dark Shield Throwing / Water Shield Throwing / Shield Throwing – increased number of targets in PvP/PvE to 6. Shelter (4*) – removed hit limit for barrier removal (previously 8 hits). Barrier HP: 5000 + 100% of Max HP. Shilen’s Curse – reduced cooldown in PvE based on skill enhancement: +1 = 20s, +2 = 15s, +3 = 10s. Warg Quick Dash – increased number of targets in PvE to 4. Enormous Wolf – Fear duration reduced to 3s at any enhancement. In Incredible version, Fear effect removed. Maestro Transform Prime Master – physical attack increased from 10% to 50%; added parameter «Physical Crit Power +20%»; critical hit chance and critical power of physical skills increased from 10% to 20%. Massive Armor Crush – cooldown reduced from 20s to 10s; fixed cooldown removed. Hammer Rumble – at enhancement +3, cooldown reduced from 5s to 3s (PvE). Fortune Seeker Trophy Thief – at enhancement +3, cooldown reduced from 5s to 3s (PvE). Rolling Dice Haste – effect «Attack Speed +55%» replaced with «+15% physical skill power». Trickster Multishot – attack type changed: now deals AoE damage in radius 300 around the target. Added skill Target Lock. Legendary Twin Shot – always hits three times when using the skill. Light Veil lv.2 – added parameter «-10% received damage» (similar to Core Ring / Pendant). PvE damage reduced by -10%. Soul Hound Resonance – bonus skill power from enhancement increased to +5/7/10%. Additionally: PvE damage +10%; chance of Silence/Imprison +15/20/25% (based on enhancement). Light Veil lv.2 – added parameter «-10% received damage». Doombringer PvP damage reduced by 10%. Light Veil lv.2 – added parameter «-10% received damage». Effective Disarm – cooldown reduced from 50s to 30s. Increased AoE for Assault skills. Soul Impulse / Amazing Soul Smash – skill range increased from 60 to 150. Dominator Flame Burst – number of targets in PvE reduced to 8. Doomcryer Blood Bond – AoE increased to 300 around target. Elemental Weaver Serenade of Mana: now additionally increases Casting Speed +33%. Simple Meditation: upon enchantment, additionally grants Melee Weapon Resistance +3/6/10%. Blazing Tempest / Glacier Strike: Casting Time reduced from 5s to 3.5s. Flaming Fire Sphere / Frosty Ice Sphere: Spiritshot restriction removed. Flaming Blazing Tempest / Frosty Glacier Strike: Spiritshot restriction removed. Casting Time reduced from 5s to 3.5s. Shining Claidheamh Soluis: Casting Time reduced from 5.5s to 4s. Critical Magic: now additionally increases Max HP +10%. Hierophant Holy Buster – improved enhancement bonus: reduces cooldown of additional strike when using Essential Holy Beam. Additional attack cooldown: 10 → 7 → 3 → 0 sec (depending on enhancement level). Vanguard Rider Instigator – added parameter «Physical Crit Power +2/4/6%» (based on enhancement). Sylph Stealthy Swiftness – removed penalty for Soul Charge usage. Time Burst – removed fixed cooldown. Goring Charge – cooldown reduced based on enhancement; fixed cooldown removed; shot now targets selected enemy; can be set on autocast. New Passive Skills (1*) with Enhancement Kamael’s Secret (Soul Hound / Doombringer / Trickster, from level 76) PvE Defense +5% Skill Critical Damage +50 Skill cooldown –2% Enhancement Bonuses: +1: Skill Critical Damage +100, all skills cooldown –3% +2: Skill Critical Damage +150, all skills cooldown –4% +3: Skill Critical Damage +200, all skills cooldown –5% Sylph’s Secret (Sylph, from level 76) PvE Damage +2% All skills cooldown –2% Skill Critical Damage +50 Enhancement Bonuses: +1: PvE Damage +5%, all skills cooldown –4%, Skill Critical Damage +100 +2: PvE Damage +10%, all skills cooldown –7%, Skill Critical Damage +150 +3: PvE Damage +15%, all skills cooldown –10%, Skill Critical Damage +200 Hierophant Secret (Hierophant, from level 76) Physical/Magical Attack +1000 All skills cooldown –2% Enhancement Bonuses: +1: Physical/Magical Attack +2000, all skills cooldown –3% +2: Physical/Magical Attack +2750, all skills cooldown –4% +3: Physical/Magical Attack +3500, all skills cooldown –5% Dwarf's Secret (Fortune Seeker / Maestro, from level 76) Stun Chance +5% Received Damage –2% Max HP +500 Enhancement Bonuses: +1: Stun Chance +10%, Received Damage –5%, HP +1000. When using Crushing Leap / Earth Tremor, 50% chance for additional hit. +2: Stun Chance +15%, Received Damage –7%, HP +1500. When using these skills – 75% chance for additional hit. +3: Stun Chance +20%, Received Damage –10%, HP +2000. When using these skills – 100% chance for additional hit. Vanguard’s Secret (Vanguard Rider, from level 76) HP Potion Effectiveness +25 Skill Physical Crit Chance +2% Knockback Chance +5% Enhancement Bonuses: +1: HP Potion Effectiveness +50, Skill Crit Chance +3%, Knockback +6%. Amazing Piercing – 50% chance for additional hit. +2: HP Potion Effectiveness +75, Skill Crit Chance +4%, Knockback +8%. Amazing Piercing – 75% chance for additional hit. +3: HP Potion Effectiveness +100, Skill Crit Chance +5%, Knockback +10%. Amazing Piercing – 100% chance for additional hit. Share this post Link to post Share on other sites